The History of Playing Cards: From Chinese Invention to Europe’s Favorite Gambling Tool

Playing cards are so embedded in daily life that most people have never thought to ask where they came from. The answer, like many answers about the origins of things we consider self-evidently Western, is China.

The first confirmed evidence of card games comes from Tang Dynasty China around the 9th century CE. A Song Dynasty scholar named Ouyang Xiu, writing in the 11th century, placed card games even earlier, in the mid-Tang period. He connected their invention to a shift in writing technology. When Chinese writers moved from paper rolls to sheets, the new flat surfaces turned out to be useful for cards. The earliest book specifically about card games, called the Yezi Gexi, was reportedly written by a Tang-era woman, though the original has not survived.

Chinese money cards had four suits: coins, strings of coins, myriads of coins, and tens of myriads. The suits represented denominations of currency. This is probably not a coincidence. Early playing cards may have started as representations of the stakes in gambling games before eventually becoming the games themselves.

How They Got to Europe

The route from China to Europe ran through the Islamic world. Mamluk decks from Egypt had goblets, gold coins, swords, and polo-sticks as suits, representing the interests of the Mamluk aristocracy. These bear clear parallels to the earliest Italian playing card designs. The cards arrived in Europe by the late 14th century. They appeared in records across Spain, France, and Germany within a few years of each other.

The first unambiguous European reference comes from 1377, in a Latin manuscript written by a German monk named Johannes living in a Swiss monastery. He described both the existence of playing cards and the variety of games being played with them. In addition, he noted that the practice had spread rapidly in a short time. By the 1370s, cards had appeared across Europe. They started as hand-painted luxury items for the wealthy.

They did not stay luxury items for long. The German invention of woodblock printing in the early 15th century drove production costs down dramatically. Cards that had required a skilled artist to produce one by one could now be printed in quantity. The market expanded beyond courts and noble households into taverns and soldiers’ camps.

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Why Your Cards Look the Way They Do

The French made the design choices that stuck. Around the 1480s, French card makers introduced stencil printing and simplified the suit symbols into four clean shapes: spades, hearts, diamonds, clubs. The French design divided suits into two colors, red and black. Moreover, they reduced the imagery to symbols simple enough to cut through stencils quickly. This made French cards cheaper and faster to produce than Italian or German designs. Those designs used more complex regional suit symbols that varied widely across countries.

The German invention of woodblock printing in the early 15th century significantly reduced the cost of production. France then reduced it further in the 1480s by painting through stencils. This resulted in the distinctively simplified suit symbols now used internationally: spades, hearts, diamonds, clubs.

One theory holds that the four French suits represented the four classes of medieval society: hearts for the clergy, diamonds for merchants and craftsmen, clubs for peasants and farmers, and spades for the nobility and knights. Another theory says the suits were designed specifically for a card game called Piquet and the meanings were added later. The suits are French. However, the explanation for what they mean is contested.

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Kanita is a wanderlust-fueled traveler with an inclination for unraveling the mysteries of history, the paranormal, and the bizarre world of medicine. As a true crime buff, Kanita's nights are often spent delving into the depths of chilling mysteries. Yet, it's not just the paranormal that captivates her—her background in medicine fuels a fascination with the weird and wonderful world of medical oddities, from twisted historical practices to the myths and legends that shroud the field. From exploring haunted locales to uncovering the strange and morbid tales of medical history, Kanita is your guide to the unconventional, the unexplained, and the downright eerie.

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